![]() #SYSTEM SHOCK 2 REMAKE UPDATE#One that Nightdive itself may have grappled with when debating whether to drastically rewrite the enemy AI, update animation trees, and improve the flexibility of these combat systems to be more in-line with modern standards, before scraping its progress for this more back-to-basics approach. Then again, perhaps that's an impossible task. #SYSTEM SHOCK 2 REMAKE SKIN#It's clearly a lovingly crafted recreation, one that feels fantastic to play, and is more approachable than ever before thanks to a fantastic new inventory system – it's more than an Unreal Engine 4 rendered skin stapled tightly to decaying bones in a Surgery Machine.īut it doesn't necessarily recreate the innovative nature of the original, and I wonder whether players fresh into this TriOptimum-engineered hellscape will better understand the legacy of System Shock from playing this remake. And that leaves the System Shock remake suspended in a strange sort of (Cyber)space. Almost 20 years later, the influence System Shock had on the FPS and RPG genres has been stretched so far it's almost imperceptible without careful consideration. Its confluence of complex, interlocking systems, subtle storytelling metrics, and malleable artificial intelligence made it feel otherworldly – as if a malevolent force was restructuring a labyrinth one door away from you in real-time. Player-powered gameplay was always the beating heart of System Shock. Video games that are foundational to the way that we play today are being given a second chance to create seismic impact, and that has to be appreciated. Whether it's Naughty Dog peering through the technological looking glass with The Last of Us Part 1, Capcom driving survival horror innovation through reinventions of iconic Resident Evil games, EA attempting to terrorize a new generation of players with Dead Space, or Nightdive Studios trying to remind an industry of the pioneering nature of this early immersive sim. We're living through a video game remake renaissance right now. It has been a long time since I played the original System Shock, but perhaps it speaks to the power of this remake that it all feels comfortably familiar – a hidden security key here, a panicked voice log there and of course "451" still opens the first locked door that you find. An eerily familiar environment awash in a neon glow that subtly conceals the creeping digital death at the heart of the driving conflict. Wide interlocking corridors built of purposefully blocky materials and sharp angles. It's admittedly a little trippy to see Citadel Station in this condition. ![]()
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